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201. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
CCP Eterne wrote: I've deleted a few non-constructive posts from this thread. Can we expect any feedback anytime soon?
- by Pattern Clarc - at 2013.04.12 10:33:00
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202. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Hyperion can kind of get away with a 50% damage bonus given the secondary bonus is an active tanking one, which, to many, is less useful than a target painting bonus.... I mean, at least that bonus applies to an effect scales with the engagement (...
- by Pattern Clarc - at 2013.04.12 10:17:00
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203. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Eisprinzessin wrote: and a funny side note the caldari battlecuiser is the strongest hybrid platform then with 10 unbonused guns of damage and a range bonus on top Nope.
- by Pattern Clarc - at 2013.04.12 09:37:00
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204. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Nope.
- by Pattern Clarc - at 2013.04.11 13:58:00
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205. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Hyperion: PROBLEM, OFFICER? Megathon: Needs a little more CPU Dominix: Needs tweaking, (+mwd bonus, or +mid slot or +highslot and powergrid) and changes to sentry drone behaviour
- by Pattern Clarc - at 2013.04.11 09:32:00
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206. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Raven: More CPU Rokh: Hmmmmm, in this case, resistance nerf a bit harsh Scorp: Probably as good as it'll get
- by Pattern Clarc - at 2013.04.11 09:30:00
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207. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Abaddon: Needs more grid. Allow full Tach fit to use less fitting mods Apoc: Needs more capacitor regeneration - or return to the older cap bonuses instead of tracking Geddon: Fittings maybe to tight, need to have a second look.
- by Pattern Clarc - at 2013.04.11 09:28:00
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208. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Maelstrom: No change: OK Tempest: A little on the slow side or should become a real shield tanker with 7/6/6 Typhoon: Pretty good so far, maybe a little bit more grid/fittings. Either way, drastic changes from this point would probably upset more...
- by Pattern Clarc - at 2013.04.11 09:26:00
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209. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
MWD speed should be combined into the same tracking and optimal range bonus tbh.
- by Pattern Clarc - at 2013.04.11 09:02:00
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210. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Re: 7+1/5/6 LOL, a tempest with blasters, with less range and neuting power and agility than a tempest, and less turret dps and speed than a talos.... "What is the interest already ? Oh yeah, solowanna-be nerds can pick a second choice ship to fol...
- by Pattern Clarc - at 2013.04.11 08:48:00
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211. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Hyperion vs Megathron Base speed/agility: Megathron Base Targeting Range/Resolution: Megathron Signature: Megathron Turret Damage: Megathron Max Resists: Megathron EHP: Hyperion Active tanking: Hyperion Max DPS: Hyperion Utility: Hyperion
- by Pattern Clarc - at 2013.04.10 19:40:00
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212. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: Tennessee Jack wrote: If the bonuses are equivalent to 8 high slots.. could care less. We get more use off having mids and lows than we have having highs in these situations. They're not. 8*1.25 = 10. 6*1.5 = 9, 7*1.2...
- by Pattern Clarc - at 2013.04.10 19:29:00
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213. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Andski wrote: Johan March wrote: I think the revisions are a step in the right direction and I definitely appreciate the re-tweak. However, did you actually nerf the Hyperion's damage by taking it from 8 turrets with a 5% per level damage ...
- by Pattern Clarc - at 2013.04.10 15:40:00
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214. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
androch wrote: but now can you work on making it less ugly so it looks more like something that was made to launch drones... something sexy like the algos +1
- by Pattern Clarc - at 2013.04.10 14:53:00
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215. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
3 Roles. It's now undisputedly the Fleet Sniper for the Gallente.
- by Pattern Clarc - at 2013.04.10 14:10:00
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216. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Alek Row wrote: Pattern Clarc wrote: The Tempest could use a bit of speed, and perhaps a high to a mid. 7 mids??? I'm not seeing that happen at all :-) 7/6/6 could really be interesting (a nice surprise fitting wise). I would be happy wi...
- by Pattern Clarc - at 2013.04.10 13:41:00
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217. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
The Tempest could use a bit of speed, and perhaps a high to a mid.
- by Pattern Clarc - at 2013.04.10 13:27:00
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218. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Roime wrote: Hannott Thanos wrote: Tonto Auri wrote: CCP Rise wrote: After the first wave of feedback, we are already talking about ways to make this line look a little stronger. We tend to agree that there's room for some more strengt...
- by Pattern Clarc - at 2013.04.10 11:33:00
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219. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
wallenbergaren wrote: Pattern Clarc wrote: The Megathron's never looked as distinctive as it does now. No longer competeting against the Talos or even Hyperion, it becomes the principle Gun Ship with the best slot layout for an armour sniper...
- by Pattern Clarc - at 2013.04.10 11:32:00
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220. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
The Megathron's never looked as distinctive as it does now. No longer competeting against the Talos or even Hyperion, it becomes the principle Gun Ship with the best slot layout for an armour sniper, with the agility and sensors to match. Althou...
- by Pattern Clarc - at 2013.04.10 11:24:00
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